Bioshock infinite vigors icons8/10/2023 ![]() ![]() That damage indicator does not appear every time the shields take a hit, however. However, that is not the case, it is just an indication of the shields being damaged. When the shields are first damaged, an effect indicating shattered yellow glass appears, which can be interpreted that the shields have been completely damaged and that the next damage sources will directly affect the health bar. In order to see the damage taken, there are two feedback indicators on the HUD: the bars at the top left, and the screen progressively getting redder and blurrier around the edges. Shields regenerate back to full if the player does not take any sort of damage over a short period of time. Like most games that feature a shield mechanic, you don’t lose health until all of your shields are gone. The shield mechanic in Bioshock Infinite is new to the Bioshock series, but not a new mechanic in the FPS genre. In the bottom left part of the screen, an icon represents the Vigor currently selected, and the bottom right corner shows which weapon is currently equipped in the right hand. There are two other bars visible on-screen: The Salt bar, which is the player’s finite resource pool used to cast Vigors, and the Shield bar, which is the player’s regenerating pool of damage absorption. The player’s health is a finite resource represented by a health bar that does not regenerate over time, but rather fills up when the character consumes various in-game foods and snacks. Since this article is going to focus on the HUD part of the UI, this section will focus on combat tools available in Bioshock Infinite. Like many FPS games, the player is mostly fighting on their own – Elizabeth, a friendly NPC following the player around, does not count – and can only progress when all enemies in a particular level/area are dead. ![]() The goal as the main character of the game is to progress through the game and surviving encounters with police forces, huge automatons, demagogic evangelists of the Prophet and Columbia’s society and other enemies. ![]() While Bioshock 1 & 2 have almost identical HUDs, Bioshock Infinite received a revamped UI to match its gameplay changes. This game is the third installment of the successful Bioshock series, and I would like to discuss the design decision behind its HUD and UI. The game combines the use of guns and “vigors”, which are supernatural powers granted to the player as they progress through the game. Bioshock Infinite, by Irrational Games, is a First Person Shooter set in the flying city of Columbia which is based on 1912’s America. ![]()
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